Blender mesh deform animation. If I export the file in FBX, the sphere remains idle.


Blender mesh deform animation Exactly as the title says, when I look at it in Blender, it is fine, but when I export as an FBX, it does not work properly and becomes deformed as seen in image 2. In this panel you can set deformation options for each bone. This can result in Blender not responding to user’s actions until it has completed. Anyone knows how to fix it? Mar 4, 2018 路 Hello! New to blender here and have a weird question 馃檪 Im playing with modifiers on a sphere, namely displace and cast. That’s probably not what you intended. Otherwise, the deformer just pulls apart the mesh. Make a mesh deform cage (basically another face, although probably simplified), use Rigify to create an armature for the cage, bind the mesh deform. I created a plane, gave it a soft body, collisions, and a passive rig Jan 29, 2012 路 How can I avoid this with the mesh deform modifier? with precision set to 7 it looks way better of course, but it takes forever to bind, and for testing purposes it is very far from ideal, almost unusable. I will run out of hairs XD Jul 21, 2023 路 However, if the Theeth Mesh Object is Deformable, or you prefer this method anyways, you’d need first to Add Deform Bones, Position them properly in relation to the Mesh Object (s), and then use Set Parent To Armature Deform (With Empty Weights, to avoid issues), and then solve the Weight Paint ‘manually’ (use Set Weight [Shift+K] set to 1. I’m having serious problems with a character I made in Blender that I need now to be playable in UE5, possibily with Manny animations. The other three fins move well, they don’t deform, but the first one (the one you see in the image) deforms. Ensuring a mesh deforms correctly is essential for realistic animation. I’m using mesh deform modifier on multiple objects that make up a shoe to bend it. I could create a shape key when binding to fix the problem, but the “fix” becomes disabled as Any advice appreciated (obvs exporting from Blender, in my case to Unreal Engine 5). When I apply the armature to my character with automatic weights it gets messed up. Tweak Lattice This tool lets you quickly deform a set of mesh objects, similar to Proportional Editing. Does anyone have any thought on how to solve this? Thanks in advance~ More info: The normal is correct, There is no overlapping vertices, The shirt and pants are separate mesh from the body, and they look fine before Noise Modifier ¶ The Noise Modifier changes the value of one or more stroke/points properties like: location, strength, thickness or UV texture position by adding varied values that make the line unstable and noisy. I tried everything, also importing model with applied scale,location and rotation from blender, with unit scale decreased to seriously - I’m new to Blender but a former pro at 3DS Max. Bef Mar 20, 2020 路 I’ve been trying out 3d animating recently, and wanted to export an idle animation to unity, but when the animation played the leg bone deformed and I can’t figure out what’s wrong. I don’t know if it’s a right or an efficient way but it worked for me every time. The Curve modifier provides a simple but efficient method of deforming a mesh along a curve object. The problem should be apparent (the lower arm is deformed in UE4 Apr 11, 2021 路 I often use double-shelled mesh deformers to limit the extent of the mesh deform-- basically just take my deformer mesh, duplicate it in edit, alt s out a bit. I made a character model with MakeHuman and exported it as fbx with the cmu compliant rig. Jul 27, 2024 路 I'd love to know how this mesh deform animation is done, any ideas? Thanks in advance! Source: https://lusion. Then I tried importing it directly to ue4 but it was too big so I scaled it down in blender. In the case of glb, the animation behaves better and does not export “unnecessary” bones, but the deformation remains. I’d want to see the actual problem (and, hopefully, mesh topologies of the target mesh and the “decal” mesh. The Animations look fine in Blender like it should, but are mess Feb 14, 2025 路 Hi all, I am trying to deform a plane based on the proximity to another mesh, and should move the vertices to the origin point . 2. blend file: / 102967029 GET IN TOUCH: Instagram: / 3dno2d Patreon: / 3dnot2d Twitter TL;DR: Mesh deform doesn't work when i render my animation, but it does in viewport (Blender 2. blend importer results in broken mesh deformation. It also excludes the active bone in the automatic weight calculation when the mesh is parented to the armature using the Feb 17, 2023 路 Hi there. I came up with an idea of creating a set of muscles around the character, which would define softness for given body part. 4) · Support Gizmo · Support automatic upper May 8, 2024 路 Deformers are powerful tools that allow users to manipulate the shape and form of objects. This process is essential for Blender 4. Jun 21, 2020 路 Hello all, I am trying to setup a simple rig for a robot I’ve modeled. ). It allows users to convert sketches into “Cage Deform” objects, automatically creating shape keys ready for animation. The deformation is either a rotation (Twist, Bend) or a scaling (Taper, Stretch). 80 stable release. I’ve tried unbinding and reebinding the mesh deform, but doesn’t bring it back to its proper state. Jul 17, 2024 路 I am attempting to deform and animate the seat folding with the frame. In this fun video you will learn a COOL trick to bend object in Blender easily. It also excludes the active bone in the automatic weight calculation when the mesh is parented to the armature using the Jan 11, 2020 路 Hi everyone. In Blender, I've created a very simple rigged mesh so that I can create animations. youtube. 5 im a lil lost since it doesnt even have the “i”, “mesh” keys. Strength Feb 6, 2015 路 The radius option could serve a purpose if you wanted to use a lattice as part of a rig that enlarges a rigged mesh while leaving you able to use smaller controls, but effectively when you use a radius larger or smaller than 1, you are creating a pre-deformed lattice. Nov 24, 2019 路 Sure, you can combine Rigify with a mesh deform. but using it I get this my original is I tried to capture my fbx export settings I didnt have this issue before I began making poses for animation. You don't need to spend hours learning and memorizing a lot of skills anymore. What I want is simply to make my armature control my mesh without getting an initial deformity. Theres some issues with this i dont know how to solve when trying to export So I have a small but rather annoying problem. Windows 10 64bit PRO (Intel i7 8700K, 32GB DDR4) When I render an Animation from a scene that includes a MESH DEFORM Modifier Enabled, My Scene has a MESH DEFORM Object, Which is DEFORMED via a Cloth Physics Object When I want to create an animation of Frames… Mar 17, 2024 路 Blender’s Simple Deform modifier offers a powerful toolset for artists looking to manipulate 3D objects with precision. co Sep 2, 2009 路 The subsurf is before the mesh deformer… put it after and even the 3D window stops showing the deform. One challenge with deform-ready topology is avoiding distortion during animation. 1 tutorial showing you how to deform your 3D mesh and then revert it to its original state using Shape Keys. To be safe, save your blend-file before proceeding! Feb 9, 2023 路 First, the strips disappear into the body mesh when I pose the character. The rig only influences the deform cage, not the character mesh, as I think how it should be. Feb 9, 2012 路 Usually this is caused by your original mesh being re-scaled in object mode and not applying the scale afterwards. Especially the hands are a serious challenge. Jan 27, 2020 路 A mesh deform, with a regular (non-dynamic) bind? Yes, these need to be in the same transformation space as the object they’re deforming. the ones above are during the animation. 67b. Mar 1, 2024 路 I tried exporting a few file types and all work but fbx. If I export the file in FBX, the sphere remains idle. An alternative would be to limit with a vertex group. To start of with, here’s images of basically the same frame first in Blender, then in UE4. May 12, 2019 路 Hi! So it’s another one of those: basically after exporting from Blender and importing into UE4, my character’s animation comes out deformed. Apr 27, 2019 路 The weight paint is used for many things, particle destribution, mesh deform, but here you can use it with an armature to deside what bone affects which area how much If you have a high topology you can have more details in it and so you can deform the mesh more precisely. I followed several tutorials, followed all the instructions, but the model seems to be completly broken in Unreal Engine. ¶ In this panel you can set deformation options for each bone. ) But I cannot get this to work unless the target mesh is a low-res mesh with a multiresolution modifier on it. Mar 28, 2024 路 Deform-ready topology in Blender refers to a mesh structure optimized for animation. I think it must be 1) the mesh deform is intersecting the target mesh instead of encasing the whole thing. We use a free plugin called Animall 2 days ago 路 Warning Depending on the settings of the modifier and complexity of the deform mesh cage and/or deformed object, it can take a long time for this operation to complete. I followed the tutorial and managed to make the low-poly-hair react to the movement of the character. Feb 11, 2021 路 I build a Chain that is following a Curve with the help of some Emptys, like here Link. The frame folding animation is all good but my seat mesh deform using an IK rig is skewing the mesh as it bends then one side skews further as the armature bends. I dont know wether I just did something extremely wrong, or its just Unity with it’s many quirks, but what I do know is that legs aren’t supposed to look like that The Deform panel. Understanding how to use Simple Deform in Blender is essential for creating dynamic and complex shapes in digital art and animation. I have also seen mesh deform like this if I enabled BGE animation option in the Armature tab in the properties panel. The plane and the other mesh will be animated in the xy plane. Even if the armature is the parent you can move the mesh object by itself and get the same bad deformation. Nov 10, 2025 路 Blender Mesh Deform Modifiers – The Secret Tool You’re Ignoring! In this video, we’ll dive deep into one of Blender’s most underrated yet powerful modifiers – the Mesh Deform Modifier. For example I will show a Sep 17, 2024 路 I tried using different formats for export (Blender and glb). I have rigged before but I haven’t had this problem from what I can remember (at least not this bad). Mainly, I’m trying to fix a cage not containing bound mesh by using the shape key trick mentioned by Juan in the bottom comment here. com (theoretically it should work without any problems because those files are using the same bone Feb 19, 2024 路 “Wrinkly nastiness” sounds weird. Jun 3, 2020 路 TL;DR: Mesh deform doesn't work when i render my animation, but it does in viewport (Blender 2. How do i make a mesh change shape as an animation, Thankyou. Is there a way of telling Blender to treat the sum of the meshes in the default pose as one mesh? Is it a weight paint issue kind of situation? What I've done was selecting the body, all the strips and eyes and then shift selecting the rig to parent them. Random values can be used for the noise factor for more vivid effects. rig uses riggify. pics/8F56X Thanks, Here is a quick Blender 3. ) While you can certainly run a surface deform through other intermediaries (probably, surface deformed themselves), it shouldn’t normally be necessary. One great use for this is to have a proxy mesh Jun 24, 2013 路 Hi guys, I’m using an armature mesh deform modifier on a character mesh in order to animate it, but when I bind it only few vertexes of the character mesh move accordingly and I’m setting the precision to 7. For a moment I thought the problem was caused by normals but after I fixed them nothing changed. Documentation can be found here. 8 to Unity. Mar 23, 2020 路 I tried moving both of my characters arms and the animation of the arms are looking deformed. 92-How to Sketch N’ Cage is an add-on that enhances mesh deformation and shape animation capabilities by utilizing Blender’s Grease Pencil. Then I copied the name of the deform (cage) mesh to the “Ob” field in the MeshDeform modifier and clicked the “bind” button. This technique is very Mar 8, 2017 路 Curve Modifier As stated in the Blender reference manual about the modifier: The Curve Modifier provides a simple but efficient method of deforming a mesh along a curve object. By the way Blender crashes when adding the ‘dynamic’ option to the binding. If this is the reason, it’s kind of a pity it “works” in the 3D view. Anyone else with Jun 16, 2008 路 After playing around with the chinchilla rig from Big Buck Bunny I decided to try the new mesh deform modifier myself. The Bake Animation operation ignores the lattice and applying Jul 22, 2020 路 I have made a car model which i want to collide with a man and then deform its front and roll in down the way any one knows that how to deform a mesh while in animation Dec 18, 2023 路 I have a rabbit that goes wrong when exporting fbx or gltb. Meshes, lattices, curves, surfaces and texts are supported objects. Since it is a robot, it doesn’t make much since for the pieces to be bending and warping like flesh Blender Mesh Deform Modifier TutorialBlender 3D tutorial series Playlist: -https://www. Also you can download a finish . It is also possible that Blender will run out of memory and crash. (a mesh/plane). Options ¶ Noise Modifier. In this article, I will explain how you can use a lattice in your Blender project to shape objects without changing the geometry. ¶ Position Strength of the noise effect over the point location. Except instead of just a fire-and-forget operation, this is done with an object in 3D space, which can Sep 21, 2015 路 Below is an image showing my attempt to use mesh deformation on a (simplified) rigged model. It works fine, but i need the Animation as a NLA Track on my Armature because i want to use the Animation in Feb 23, 2016 路 Secondly, the only way the deform modifier is useful to me is if it is being used on a higher-resolution mesh of the same shape and size (a low-res mesh of a face deforming a high-res one, say. The deformation mesh is parented with bones without problem but then that’s the chain that ignores the mesh deform (normals are outside, the bind is “calculated” but… nothing, the chain doesn’t change at all). So I've got a character that I intend to use in an FPS, I've already done the animations for the mesh (like walking and jumping), and I tried to animate the camera to add some realism to the animations. So you’re set up to mesh deform your face from your belt. In blender, it looks like this: But when I import it, it looks like this: Notice how when I import it, it gets squished on an axis, the lower back moves up and the bones no longer align on the legs. In this tutorial we cover the unusual technique of animating vertices in blender that deform our mesh. Here is what it looks like; I have a bunch of . Also check that the bones are keyframed using plain Location / Rotation / Scale keying set. I'm really struggling import my animation from Blender 2. I’m currently testing character soft body physics available in blender, however I wanted to be able to grant various softness to different body parts. Here you can see what I am trying with geometry nodes but I don’t know how to proceed to edit the mesh. The skeleton shows up correctly but the mesh itself doesn't deform properly. May 8, 2024 路 Mesh animation baking in Blender is a crucial technique for 3D artists who aim to optimize their animations for real-time applications or simplify complex scenes. However, when i import it, it gets deformed for some reason. Here are some images. I was able to make a very weird organic shape, and have texture place on global, so when i scale or move the location of the object, the mesh shifts, changes, pulses, and does lots of cool things. How can I "bake" the animation so that the mesh can move on its own? Dec 11, 2015 路 The Mesh Deform modifier uses a deformation technique called “Harmonic Coordinates” deformation, which was first introduced in Pixar's Ratatouille. Here the screenshot: Like you can see , In unity, th… Nov 2, 2016 路 1 I have made a mesh which is being shrinkwrapped onto a moving plane, which gives the effect of the mesh waving and moving. I just fail to figure out how they Dec 31, 2020 路 Hi there, I just recently made a pair of pants and shoes in blender 2. (I enabling Follow curve option in the follow path constraint force the mesh to deform according to the path "like a curve Modifier does" : to follow the curve without a distortion : Aug 15, 2020 路 Learn how to use mesh deformation in Roblox, including creating armatures in Blender and parenting models with weights for effective results. 001, not RavenOutfitForBlender_mesh. Feb 20, 2023 路 Hi everyone. anyone knows why and how to fix it? I have tried bake action, b Feb 9, 2023 路 How to fix unwanted deform when animating model Ask Question Asked 2 years, 9 months ago Modified 2 years, 9 months ago Simple Deform visualization adjustment toolSimpleDeformHelper This is an add-on used to improve the Blender simple deform modifier. I am not sure if this is the correct approach. My problem is that when connecting the bones with the mesh, one of the fins gets deformed. The Key line has three different interpolation types. I thought it was an influence problem, but the mesh is completely red. The surface deform modifier works just fine in the viewport but the objects snap back to its original possition when rendered in cycles. blend files I've noticed the built-in . I’ve been successful in everything like IK and animating, yet I am wondering if there is any way to parent the armature to the mesh objects, and not have the mesh deform and warp when the bones are moved in pose mode. Jan 31, 2023 路 When should we use it, and when should we not ? I’ve read that it works best on fat character, and can help with face rigs. It’s a stylized character but not too Oct 19, 2022 路 Mesh deformed/not moving properly Ask Question Asked 3 years ago Modified 1 month ago This is possibly related to another issue I Found in Blender. I have an animated lattice that I'm using to deform a page animation, and I'm wondering if I can bake the deforms to the mesh somehow. Jan 25, 2023 路 Hello, My mesh, a chain, needs to be animation-ready. -How to apply curve deform modifier in Blender 2. anyone knows why and how to fix it? I have tried bake action, bake ik, new rig with constraints pose, apply modifier before exporting, apply transform, re-parent mesh scale is 1. I tried modifying it in any Feb 21, 2022 路 Hi everybody :slight_smile: I’m trying to import from Blender my character with an Animation. The Speed IPO has the standard behaviour of an IPO, also for interpolation. In Blender, everything works perfectly. You can usually solve this by making sure all objects scale stay at 1. I’ve looked through tons of threads with similar issues, but so far nothing has worked. Give the body mesh a mesh deform modifier on "dynamic" mode, targeting that cloth box, and bind. Here is the I want to create a animation like those "spacetime deformation" ones, but I am stuck on creating "spacetime". Thanks. Translation is okay, but rotation or scale are not. Apr 19, 2021 路 The left wing works properly. Jul 23, 2021 路 1 I've run into a problem. 000 on all the Mesh, use Paint Mask Option to Jun 2, 2025 路 Hi all, I’d like to share how I exported mesh with deform modifiers such as simple deform or mesh deform from Blender to Unreal Engine since I struggled so hard to figure it out even though it is soooo simple and easy. 0 and rotation are applied, or unchecking optimized game engine animation. Like the blue line in the image. So for test I created a simple leg muscle (actualy I think it has trice as much vertices as would be May 15, 2023 路 I am a beginner in skeletal meshes and animations, and I just made a skeletal mesh in blender for an animal. glb (with all default settings) then Aug 12, 2025 路 I was rigging my character with rigify. Jul 28, 2024 路 I’d love to know how this mesh deform animation is done, any ideas? Thanks in advance! Source: https://lusion. Sep 10, 2022 路 Heres what I want to export, animation of a simple uv sphere achieved with mesh deform. The further apart you move the armature and the mesh the worse the distortion is. I don’t deform the outer shell. 1- is there a simple reason why the bend skews? 2- is there a better way to achieve what I want? Regards, Phil May 7, 2015 路 Hello everyone, I’m trying to animate a blooming flower in Blender like in this tutorial Blender tutorial: How to make realistic blooming rose (part 1) - YouTube (Animation of the petals start at 30:00) I recently di… For deforming mesh animations one (relatively) easy and powerful method to use is blend shapes / shape keys. When I render, in the final movie or EXR frames, in random frames some parts gets some strange stretching, In a full shot I got the glitch on frame 67, 87, 239, 248 ,210 I can’t show the whole shoe but I can attach a blend file with only one Mar 17, 2016 路 THE MESH DEFORM CAGE Let's adjust the Mdef Cage and see our character in motion for the first time! Join to leave a comment. co May 20, 2021 路 Using a lattice is a simple way to deform a mesh object in Blender and we can use it in many situations. Toggling the checkbox in the panel header off, prevents the bone from deforming the geometry at all, overriding any weights that it might have been assigned before; it mutes its influence. However the arm mesh is not Mar 22, 2020 路 I rigged some FPS hands and a gun and started make animations. 82) I was looking for a quick way to animate the ponytail hair of my character and came across this video. It enables users to bend, twist, and apply other transformations to their models easily. Does anyone know how to connect a bone to a mesh and that when I move the bone, the mesh does not deform, but Sep 4, 2019 路 Hi! I’m working on an animation on blender 2. And now ive just downloaded 2. Does anyone know how to prevent this please? Screenshot: https://paste. · Support Mesh, lattice, and curve (0. But after imported, the model appear with some weird transformation . I tried turning off the yellow lines with deform, and sometimes it helps, but the animation continues to twitch. The shoe laces do the same thing. I have seen images from Sintel. any ideas? The Surface Deform modifier allows an arbitrary mesh surface to control the deformation of another, essentially transferring its motion/deformation. Basically, it makes use of a low resolution mesh cage to drive the deformation of a higher resolution model. Baking animation to mesh in Blender involves transferring animation data from modifiers and constraints directly onto the mesh itself, creating a more manageable file that retains the original movement. 0 - Using a custom cage to deform a mesh with the Mesh Deform modifier. If anyone finds out any better way, kindly leave a comment for the community. In this Blender 3 tutorial I show how to add a Simple Deform modifier to a quad based mesh and then use the auto keyframe insertion for creating an animatio The mesh deform modifier is a lot like the lattice modifier except you can have a lot more control! Follow along as we look over how to use this modifiermore Once an armature is setup to deform a mesh object moving one of them without the other gives a weird deformation as seen in your screenshot. 057, not any of the other meshes with that name), and said mesh is like a belt. The mesh deform modifier works but only in blender. The Deform panel. I created a simple arm, added a mesh (the cage) to modify the arm with and added a MeshDeform modifier to the arm. The PROPER way to deform objects in Blender! Josh - Blender Bros 244K subscribers Subscribe Jun 22, 2019 路 Your face is mesh-deform bound to RavenOutfitForBlender_mesh, (not RavenOutfitForBlender_mesh. Contrast to surface deform or to dynamically bound mesh deform. After that it looked fine in ue4. I need animations and it seems only fbx offers animations. I can make the rig work, and I can make the mesh deformation work, but there is no way I can get both solutions to work together smoothly. While it won't let you deform any mesh by any arbitrary shape it will let you easily set up various deformed states of your mesh (like against a wall) in blender, and then you can use this shape key parameter to dynamically deform the mesh in/out of this state in the game. 91 stable and I have a surface deform modifier on one of the flaps and on the shoe laces to move them along with the rig. Ideally I would like to export a character, one with a bouncing fat belly, as an animated character with a skeleton. So I wanted to see if it works with the motion capture data from cgspeed. BlenRig 5 has a Mesh Deform Cage which is automatically created along with the rig, and which you can fit onto your characters in order Jun 3, 2010 路 ive tried to use the “i” key and use “mesh” deform then used shape keys but i cant seem to get it to work. Now you can use it to quickly transform and create transformation animations with just one click. In this article, we explore the top 10 deformers in Blender, highlighting functionalities, best use cases, pros and cons. It allows for smooth transformations and articulations. Give a collision mesh to the other leg to give it something to squish against. The Network SLAVE Render Machines, would render the animation and would render from what would appear as every first frame of the CHUNK incorrectly with respects to the Mesh Deform! Hi, Latest Blender 2. The lattice deforms the chain but ignores bones parenting. But is that it ? Does a cage always gives better deformation than a “raw” armature modifier on the character ? For context, I’m rigging a character who is a 7yo skinny little girl, and I’m exploring all the options. 3 days ago 路 The Deform panel. Problem is, I don't want the mesh to be dependent of the shrinkwrap modifier. I’m using blender version 2. The problem with 1 day ago 路 Simple Deform Modifier ¶ The Simple Deform modifier allows the application of a simple deformation to an object. Sep 1, 2004 路 During the animation the frame count gives a certain value of the speed IPO, which is used to chose the Key (s) which is/are to be used, possibly with interpolation, to produce the deformed mesh. 82) I was looking for a quick way to animate the ponytail hair of my character and came across this v I've made an animation in blender using the AnimAll addon to create an animation where the mesh is deformed, but I've run into a problem with importing it (or maybe exporting it) to unreal. If you are working with a single object, make sure to fill the Deformation Axis field of the modifier with the correct value (X in my case, the object has no trasfomation) and to give your deformed object and path Apr 20, 2020 路 Hi. It also excludes the active bone in the automatic weight calculation when the mesh is parented to the armature using the Apr 12, 2016 路 I have a puzzle I can’t seem to figure out. When using Network Render, Scenes that have Cloth Physics and Mesh Deform. But whenever I add a keyframe to the camera's position and rotation, and move the timeline slider my mesh gets deformed. com/playlist?list=PLIucmi-85ye2i8mWeDzwpAzUwqGdEiYouBlender 3D Jun 24, 2023 路 In a couple . But if you’re pretty noob, play around with both mesh deforms and Rigify independently before trying to combine the two. Dec 24, 2013 路 With that setup, the mesh deformed by the first Armature modifier gets further deformed by subsequent modifiers, which results in broken deformation. Lattice-based deforming toolsThis add-on adds two major lattice-based deformation tools as well as some minor additional utilities for lattices to Blender. Keyframing with Visual Loc/Rot/Scale can ruin certain constrained bone setup. If you don’t scale and reset transforms in your model and rig before you skin it, you get problems like this. I'm not sure why the mesh deform modifier doesn't work for me I'm not sure what causes this problem. So I know they used the same setup for that movie. It also excludes the active bone in the automatic weight calculation when the mesh is parented to the armature using the Jan 17, 2012 路 Hello! I have been struggling with this, trying to apply an armature with automatic weight to my very simple mesh without making “anything move”. I attach some screenshots of the config. My problem is also legs that are close together that don’t give too much room for increasing the size of the cage. It looks fine in blender but very wrong during exporting with animations. That creates a natural interpolation area to reduce artifacts from imperfect precision. Basically I created an armature driving a basic mesh (the wireframed one, called Cage) and used the Mesh Deform operator to transfer those data to my shoe (socketed to the Character's foot). Tried deleting the vertices since it’s vital to my character, but then mesh deform loses it’s vertices count, and I have re-bind it and all is messed up again. As soon as I finish rigging and start posing, I notice some weird deform with the clothes mesh (most noticeably the shirt and the pants. Jul 12, 2018 路 I've been working on my 3d character in blender and have finished making a mesh and the character itself. The animations work as expected in Blender, and if I export the mesh as a . Same with the eyes. 79 Nightly. bvmnu lnhup ertk xdpbu rhzzesp zarj tjdsx egxlyt qailftz eyxcripi yfgl xrzg zteil yuveft ytzgz