Civclicker wiki.
Ore is one of the secondary resources of your Civ.
Civclicker wiki. 045, 13 debug upgrades. The Trader may also request wood in exchange for gold. Please add all relevant info to make it easier for others to understand And the background? The background is a Constable painting, titled Landscape, and is in the public domain. The Siege engine is used in the Conquest of other civilisations and may also be used by enemies to attack your fortifications. This can be further enhanced through Upgrades, selection of You should first get some food and wait to get 2 skins. This value never goes up, making zombies a far more efficient workforce to humans, since the "Food" cost, food in this example being the piety to spawn them, will never go up, whereas with regular workers, the more you have, the more item. Ore can be further refined into metal by a blacksmith, which requires that a smithy be built. To add a new page simply reference it within brackets, e. Find games, discuss them and join the community Skinning is an initial upgrade which allows farmers to produce/obtain skins, a basic resource. The same occurs for the civilizations wood and stone, which is used to construct buildings and upgrade the Cookie Clicker Wiki is a wiki for information, strategies and news related to the game Cookie Clicker. Welcome to Civ Clicker Wiki! The Community Portal is where this wiki community comes together to organize and discuss projects for the wiki. Population is a measurement of the number of individuals in a civilization. Skins can be further made into leather by a tanner, which requires that a tannery be built. The number of idle workers can be found centered above the job list. Gold can be used to purchase other resources and to speed up production of your Wonder. Zombies can be created by worshiping the God of the Underworld. If left unburied, corpses will cause additional workers to get sick. The first mill requires 100 Wood and 100 Stone. Your kingdom awaits! Nov 13, 2023 · Incremental clicker strategy, where you expand, construct, research, fight, collect heroes and make choices between good and evil. 1 soldier:20 food 60 wood 120 stone and 10 metal x10 200 food 600 wood 1,200 stone 100 metal x100 2,000 food 6,000 wood 12,000 stone and 1,000 metal x1,000 20,000 food 60,000 wood 120,000 stone and 10,000 metal Contact Fandom Apps Take your favorite fandoms with you and never miss a beat. Graves are used to bury people who have died throughout the game. 1 herb must be used to treat each sick worker. Masonry is an Initial upgrade that allows the building of Cottages, Tanneries, Smithies, Apothecaries, Temples, and Barracks. Siege engines can also be captured after a failed invasion attempt from an enemy. This article is a stub. It is a balance however, to ensure that workers have enough food to continue to work on the jobs that they are assigned without dying. It is necessary to keep this minimal in order to get the Neverclick achievement. In order to battle other civs, you have to purchase a Battle Standard, which costs 1000 metal and leather. Craft an entire civilization with a single finger. Okay, I'll skip the basics and assume the player has played enough to know the game. Under the "Stats" section near the settings and achievements display, there is a happiness meter that measures how pleased your workers are with your civilization. However, please consider joining this project rather than forking your own. The basic resources consist of food, wood, and stone. co. Unlike all other resources, gold cannot be produced. Wolves are enemy units in Civclicker that will attack and kill workers. Oct 12, 2014 · I'm just going to quote the civ-clicker's wiki on cat : Cats are a type of population, which cannot be created by the player directly. Each time the player creates workers by clicking a button, there is a certain chance that a cat will be created at the same time. The zombies all time are in content inclusives with deaths and overcrowding When workers are angry, production falls Neverclick is the achievement earned by having only 22 resource clicks upon the completion of a wonder. Or it can happen when your people are sick. Now that CivClicker's development has An incremental game about evolving a civilization from primordial ooze into a space faring empire. Upgrades Death happens when either you are attacked, attack, or have a loss of food. wikia. Barbarians are enemy units in Civclicker that will attack and kill workers. 052, there are 716 normal upgrades, and as of version 2. Some time in between - a lot of changes to match the release of new patches July 11, 2020 - Creating this guide. Gardening increases herb production by an unknown amount. Release version 1. : [SamplePage]. Harvesting is a basic upgrade which allows woodcutters to obtain herbs. In addition, this upgrade opens up the This is an alphabetical list of incremental/idle clicker games maintained by the community. To produce a zombie you need 20 devotion, an unburied corpse, and 100 Piety. Mills have a cost of Wood and Stone equal to the following equation, with any resulting fraction rounded to 0: M = Number of Mills currently owned Resource (Wood and Stone) = 100 ∗ ( M + 1 ) ∗ ( 1. These resources can either be manually collected by clicking or automatically collected by hiring workers to do so. Thus, a stockpile or deficit of food is produced. The Trader may also request stone in exchange for gold. 0 May 7, 2022 - patch 0. There are five different levels of happiness your workers can have: Angry, Unhappy, Content, Happy, and Blissful. I RECOMEND STARTING NEVER CLICK ON YOUR FIRST WONDER. They are The Deity of Battle, The Deity of Cats, The Deity of Fields and The Deity of the Underworld. uk/games/civclicker/ CivClicker is an incremental click-based game where you build up a civilization in your browser. How should one begin CivClicker? Are there any good strategies for starting? 811 subscribers in the CivClicker community. You can purchase Deitys/Deity upgrades with it Harvesting is an initial upgrade which allows woodcutters to produce/obtain herbs, a basic resource. If I'm forking CivClicker, can I use the icons and background? Legally yes; the modified versions are released under the same CC-BY license David found them under. Once completed, a wonder provides a permanent 10% increase to the production of a selected Achievements are unlockables you can earn by completing tasks within the game. What will you evolve into? Stone is one of the primary resources of your Civ. January 31, 2024 - the game left Early Access stage. The Trader may also request metal in exchange for gold. Food is one of the primary resources of your Civ. 1 Calvary 20 food 20 leather x10 200 food and leather x100 2,000 food and leather 60 food wood 120 stone and 10 leather x10 600 food wood 1,200 stone 100 leather x100 6,000 food wood 12,000 stone and 1,000 leather x1,000 60,000 food wood 120k Prospecting is an initial upgrade which allows miners to produce/obtain ores, a basic resource. There are three basic resources collected by clicking and seven special resources gained in different ways. Each fortification adds a plus 1 percent chance to keep your soldiers from falling in battle. It is created by blacksmiths from ore. You can use A cleric is a worker that produces piety. Piety is created by Clerics. Creating housing is necessary for having a living population and the living population affects the title of the civilization. They can affect max population, happiness, and more * - the resource cost for Mills and Fortifications goes up as more are built, such that: C o s t = ⌊ 100 × ( U n i t s + 1 ) × 1. For Heavenly Upgrades, see Ascension#Upgrade Tree. All Progress Queue Building Queue Research Queue Combat Espionage Events Major Events Minor Events Achievements Hell Activity An incremental game about evolving a civilization from primordial ooze into a space faring empire. <dt> If I'm forking CivClicker, can I use the icons and background? </dt> <dd> Legally yes; the modified versions are released under the same CC-BY license David found them under. They are gained as a secondary resource while gathering wood. [Go into Cats are a type of population, which cannot be created by the player directly. com/wiki/Cheating I came back to the game recently and it seems like the cheats above no longer work. It can be bought for 50 metal, 50 leather and 200 wood after buying the Mathematics upgrade. Idle workers are workers that are not in use at the moment. (Ex: gold. As of version 2. While gathering wood, either automatically or by manual clicking with a base 10% chance, herbs may also be gained. . Trade, warfare, exploration, and other mechanics similar to Construction and Mangement Simulation games, and Strategy Games, but in incremental format. So, well I gave it a shot. Trade revolves around buying gold with resources in order to use it for other purposes. Not burying corpses will cause your population to get sick. 05 U n i t s ⌋ {\\displaystyle Cost = \\left \\lfloor 100\\times (Units + 1 Enemies attack your civilisation at random intervals. It is highly advised you have at the very least 100 soldiers waiting for combat. Prospecting is a basic upgrade which allows miners to obtain ore. from there you should expand your population and make all of your people farmers. Leather is used in the construction of mansions as well as the production of soldiers, cavalry, and siege engines. View Mobile Site Zombies are special workers available when the Underworld Deity has been selected. then make a tent and use 20 food to make 1 person. After you purchase the battle standard, you can add three different workers to your Army: Soldiers, Cavalry, and Siege Engines. Mammoths included. The amount is a randomized number between 1 and 20 times 5000 for primary resources Ore is one of the secondary resources of your Civ. You can re-employ them as another worker. fandom. Each stable costs 60 food, 60 wood, 120 stone, and 10 leather, and allows the ownership of 10 cavalry A graveyard is a building that adds 100 graves. Resources are the basic materials necessary to build and buy the various items and upgrades necessary for the game. With the exception of zombies (see Population) each worker added will always cost 1 food per second. About creating more : Each time the player creates workers by clicking a button, there is a certain chance that a cat will be created at the same time. They are not affected by the population limit, nor do they consume food. g. CivClicker: A Development Postmortem The game that was to become CivClicker was born in late September last year. When a worker is created it is a farmer, but if you decrease the amount of any worker, the jobless worker turns into an idle worker. To unlock it, 10 skins are needed, which can be obtained by clicking the 'Collect Food' button. Woodcutters are workers which collect wood at a base rate of 0. Evolve combines elements of a clicker with an idler and has lots of micromanagement. Herbs are used by healers and cats to cure sickness. Stables are a building type that is required to house cavalry. What will you evolve into? While searching for the original Civ Clicker I stumbled upon two nearly identical sites, just with different names. Having a large population is typically synonymous with having a strong civilization. Work on updating section 2 is in progress. While gathering stone, either automatically or by manual clicking with a base chance of 10%, ore may also be gained. * : Only living workers count for population, zombies do not. Upgrades are things that make buildings and some other parts of the game better. Jan 24, 2014 · CivClicker: Raise a great empire in CivClicker! You start with a single farmer living in a tent, but will soon be dealing with hundreds of different workers living in mansions. 05 Corpses are unburied workers who have died either of sickness or through combat. So if you have 100 fortifications your troops are immortal! Unless a siege engine from an invading group destroys a Labourers are workers that will help build your Wonder. https://kastark. Miners are workers which collect stone at a base rate of 0. They ride horses. I knew the basics of HTML, CSS and JavaScript, and I had an appreciation for the underlying mechanics of the game. It is used to build Buildings for you Civ in conjunction with wood and sometimes a tertiary resource. Main article: Happiness Happiness measures the satisfaction of the civilization and affects the efficiency of workers. Writing is a Masonry upgrade that costs 500 skins and doubles cleric piety generation. The more solders or Calvary you have the faster they are A cottage is a building which adds 6 to the maximum population. Ascend through difficulty tiers by playing through challenge campaign going back and forth through history. 2/s without upgrades. Community content is available under CC-BY-SA unless otherwise noted. As citizens are added, they consume food at a particular rate of food per second. It is the most time consuming achievement to get aside from "Seven!" simply due to the fact that it requires an entire play-through but with minimal initial clicking at the start of the game. Thank you. Soldiers are the first workers you can wage war with. com/wiki/Achievements#comm-2105 The requirement to get the achievement "Neverclick" is to build a wonder without having more than 22 resource clicks. The Cat ones are the most important if you want to have a happy civ. CivClicker: Build a Civilisation In Your BrowserReset GameResetting allows you to gain another deityand build another Wonder See full list on civ-clicker. The wiki uses Markdown syntax. Sickness in caused by disease, corpses, being attacked, attacking, zombies, or overcrowding. Cats can also heal the sick if the Warmth of the Companion ability of the Deity of Cats has been purchased. Please feel free to contribute if you want to make similar contributions, or fork it if you'd like to make more sweeping changes. To unlock it, 10 ore is needed, which can be obtained by clicking the 'Mine Stone' button. total = 9999999999999999 - Gives you an amount of a certain item. Each building has a set cost of resources. Stats keep track of basic information about each game. Games that Follow Archetype Civ Clicker Holy Wars Heart of Galaxy Junction Gate Keep Craft Prosperity Shark Game Space Company Trimps Archetype Defining Elements Multiple resources to manage. You start up by clicking enough food to get skins and wood for building a hut, or 100 wood and stone to straight up Posted by u/[Deleted Account] - 22 votes and no comments Jul 7, 2025 · A dedicated CivClicker wiki provides additional guidance, including achievements and gameplay tips. uk/ Is one of those pages fake, or did he/she change their name? Also, is there an official Github or something so I can save the sourcecode (in case the page gets removed someday) Evolve is a clicker-incremental game about evolving civilization from molecule elements. if I missed anything, it will probobly come up in the game for you anyways. It is used to purchase workers to automatically work for your Civ. Welcome to your wiki! This is the default page, edit it as you see fit. Gold can be purchased at certain slightly randomized intervals of time when a trader arrives. uk CivClicker: Build a Civilisation In Your Browser This is a fork of the open source game CivClicker, an incremental game by Katherine Stark and Scott A. A temple is required for one cleric. 5/s without upgrades. The trader arrives and asks for large quantities of resources. OR AS SOON AS POSSIBLE SO IT GOES BY FASTER. com CivClicker is an incremental click-based game where you build up a civilization in your browser. The Trader may also request leather in exchange for gold. For every labourer they will use 1 of each resources, excluding gold. You can always launch a conquest with 1 unit a few times to get an idea. There are ten resources including gold. The Trader may also request skins in exchange for gold. Each one costs 100 wood, 200 stone, and 50 herbs to build. It costs 10 wood and 30 stone, and is unlocked by the Masonry upgrade. CivClicker: Build a Civilisation In Your Browser CivCrafter app for iPhone, iPad, and iPod Touch, and Android. To unlock it, 10 herbs are needed, which can be obtained by clicking the 'Cut Wood' button. The best way to defend against these attacks is to buy soldiers and cavalry and some fortifications to make it harder for these enemies to kill/raid your settlement. Each farmer added will add a base value of 1. NEVER A tanner is a worker that turns skins into leather. It requires 30 wood, 70 stone, 2 herbs, and allows 1 healer per building, and is unlocked by the 808 subscribers in the CivClicker community. Bandits are enemy units in Civclicker that will attack and kill workers. They are gained as a secondary resource while gathering stone. My goal is to not make massive changes, rather to just improve the interface, styling, and fix some bugs. Metal is used primarily in producing soldiers and siege engines, but is also used in a few other upgrades. Throne of Skulls: Slaying enemies creates temples Lament of the Defeated: Successful raids delay future invasions The Book of the Dead: Gain piety with deaths A Feast for Crows: Corpses are less likely to cause illness Secrets of the Tombs: Graveyards increase Cleric piety generation Lure of Civilisation: (1000 piety) Increase chance to get At what point should I start building a wonder? How many People/farmers/miners/woodcutters should I have and how many resources? User Summary In CivClicker, the player manages a civilization which begins as a hamlet. Trade is typically one of the last thing that a player unlocks. I took a break from updating the guide because of personal reasons. For upgrades in beta versions of Cookie Clicker (if any), see Cookie Clicker Beta. Evolve by Peter Motschmann is a captivating browser-based IDLE strategy game with clicker elements that allows players to follow the path of evolution from simple organisms to advanced civilizations. Each soldier costs Wonders are special buildings that take many resources to construct. It is irrelevant if the button for 1 Jul 11, 2020 · March 10, 2024 - Section 1 is updated. They are not consumed in the production of piety. Healers can cure sick workers, as can cats (with a certain upgrade), while clerics can bury corpses and so help stop the spread of additional sickness. The Pantheon is a collection that contains all the Deities and their upgrades. total = 99999999999999999999999999999999999999999999999999999999)idk ruinFun(99999 Mills are buildings that are available after The Wheel Upgrade. Originally written by David Holley, it is now released and maintained as an open-source project under the GPL. They cost 20 food and 20 leather. 71. An apothecary is a building that allows the healing of sick workers. As your population increases and you get more soldiers and cavalry more and more enemies will come at each attack and they will progress from the wolf to the bandit and finally Contact Fandom Apps Take your favorite fandoms with you and never miss a beat. WARNING: THIS IS A MAJOR GAME SPOILER Going to try to write a "brief" guide to getting all the achievements in this game based on my experience with it, without going back for any testing. At the same time, it is Buildings in Civ Clicker are purchasable items that take up one spot of land per building. Land is Gold is the rarest resource of your Civ. Instead of dealing damage when you try to raid other civilisations they destroy fortifications Calvary can protect from attack and attack others. Then when you can support more people not being farmers, make them miners. It is used to build Buildings for you Civ in conjunction with stone and sometimes a tertiary resource. Sick workers can be treated by healers, each of which requires an apothecary. One tannery is required per taner. Herbs are one of the secondary resources of your Civ. Now, according to http://civ-clicker. And the background? The background is a Constable painting, titled Landscape, and is in the public domain. Wiki dedicated to the CivClicker game by Katherine Stark found at https://kastark. Food, wood, and stone are the basic building blocks of CivClicker. Mills have a gradual increase of cost based on the number mills currently built. Wood is one of the primary resources of your Civ. CivClicker II: Click to build a Civilisation - dhmstark. It is created by tanners from skins. Enemies (barring wolves) killed while raiding your civ will also generate corpses. Mostly I'd been playing too much Cookie Clicker and figured that I could do something like that. Simple and intuitive controls are combined with rich content Food, wood, and stone are the basic building blocks of CivClicker. There are currently 4 deities available to collect. incrementaldb is the biggest curated database of incremental games. Cookie Clicker wiki is the ultimate knowledge repository to help you rule the universe with cookies, one page at a time. They are gained as a secondary resource while gathering food, both through farmers after the obtaining the Skinning upgrade and through manual clicks at any time. The Trader may also request ore in exchange for gold. The Trader may also request food in exchange for gold. Additionally, bandits have a chance to steal a random amount of a random resource. NEVER CLICK IS SUIUPPPPPERRRR HARD AND I JUST COMPLETED IT. Additionally, barbarians have a chance to steal a random amount of a random resource, as well as a chance to destroy buildings. We're hard at work to ensure we provide the best resource for fans of Cookie Clicker on the internet, and are currently working on making this site look even better and easier to navigate. Zombies require 100 piety and a corpse to Skins are one of the secondary resources of your Civ. I got to a point where I felt like I'd "beaten" the game at the time, so I started using the cheats provided here: http://civ-clicker. Opponents get bonuses when killing Calvary. It is irrelevant if the button for 1, 10, 100 or 1000 workers is clicked, the chance of creating a cat stays the Leather is one of the tertiary resources of your Civ. Currently they do not provide any benefit aside from acting as a type of progression meter. They allow buildings to be constructed and workers to be fed. Resource clicks keeps a record of how many times the player has pressed the "Gather Food", "Cut Wood", or "Mine Stone" buttons. Rather the only way to gain gold is by trading with the Trader. The 22 resource clicks necessary are used to get 20 food and 2 wood. 2 food per second. If you reset you will keep your current Pantheon upgrades and your deities, however if you delete your save file and refresh you will lose all of them. The Trader may also request herbs in exchange for gold. View Mobile Site Metal is one of the tertiary resources of your Civ. Riddle of Steel: Improve soldiers's combat skill. Sometimes, upgrades cost cookies, but can also cost Heavenly Chips or cps. Extraction and Macerating increase ore production by an unknown amount. They are used under the CC-BY license (original author details here). The game offers a deep and well-thought-out development system where every decision affects the future progress of your civilization. You can help prevent them by building fortifications and destroy them by having soldiers or cavalry. They help prevent damage. If I'm forking CivClicker, can I use the icons and background? Sure, the modified versions are released under the same license I found them under. 100k - 220k or so. They are really nice when attacking. </dd> CivClicker: Click to Build a CivilizationSettings Manual Save Disable Autosave Delete Save File Reset Game Rename Civilisation Rename Yourself Rename Current Deity Enable Custom Increments Smaller Text Larger Text Disable Delimiters Enable Text Shadow Disable Notes Toggle Worksafe Mode In Civ Clicker, it is possible to battle other civilizations under the "Conquest" tab. To see the most recent discussions, click the Discussion tab above. once you have enough people to support some people not being farmers, make them WoodCutters. You can help Civ Clicker Wiki by expanding it. with playing regularly for a few days Fortifications help both you and the enemy to increase the chances of survival in a raid attack. Wolves will also eat worker corpses after killing. Civ Clicker Wiki is a FANDOM Games Community. Shades cannot attack enemy siege engines, so to avoid continual attack on your fortifications, make sure to have at least 1 regular unit, either cavalry or soldiers, to ensure the siege equipment is destroyed. Once unlocked, the upgrade takes place automatically. Siege engines damage fortifications but not soldiers. As a remake and mobile-friendly adaptation of the original concept, this version aims to enhance user interface and gameplay experience. They can be manually collected by clicking on their corresponding buttons or Sick workers are those which are suffering from plague or other disease. Colcord. Soldiers are workers that can be used to defend your civilization or aid in conquest. When employed as farmers, food is generated to counter this rate. uk/ https://dhmholley. tzurwn i36776e fshg kqp 7v ujwjcz 7ev kql ilk g6w7